Henry Tofts - Level Designer

I work here!

Splash Damage is a co-dev partner for Gears 4. The majority of our work is done on the multiplayer side. All of the versus maps were arted, optimised and polished by us in collaboration with The Coalition. As a level designer on Splash Damage's side, my role is to ensure the maps are delivered with the validated gameplay intact, as our environment, lighting, tech and vfx team work on the visuals. Maps can go through several stages in development, from Blockout, Vis 0, 1, 2, 3 bug fixing and then release.

 

High Level Tasks:

  • Preserving gameplay and guiding environment art from blockout straight through to release.

  • Holding regular playtests and escalating notable feedback with The Coalition.

  • Bug fixing across all game modes supported on map.

  • Regular sync up calls with The Coalition to show progress and raise any potential concerns to resolve.

  • Co-owner of map features and taking them from prototype to a shipping standard.

  • Collision and cover node setup.

  • Lead Designer/Scripter for the Easter Egg on Fuel Depot! See Map below and click link.

Professional Work - Gears 4 (Multiplayer Level Designer - Versus, Horde)

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Versus Maps - DLC Post Launch (Arted at Splash Damage)

Splash_Damage The_Coalition_Logo

Checkout

Blood Drive

Clocktower

Diner

Dawn

Dry Dock

Fuel Depot

Forge Blitz

Glory

Lift Apex

Harbor Haze

Mercy

Raven Down

Old Town

Rustlung

Speyer

Security

The Slab

Harbor Haze Fog - Visual/Gameplay Designer

Team at Splash helped in the last vis stages for this map. Majority arted at The Coalition until Vis 2.5//3.

Visual Gameplay and Script designer for the moveable covers

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